You then must complete mini challenges, hitting a series of nodes in order while working with a time limit, to get a step closer to the boss encounter. You enter an area (It looks gorgeous, by the way - the game is a triumph in that regard, a ruined beauty that you'll frequently want to stare at), find the NPC that unlocks the location on your map, then scan the area for areas of interest. New mechanics and obstacles are introduced, such as hazardous water, various grind rail variants, and suits with varying abilities (that aren't essential and many people won't get), but the core loop is the same throughout. It's not that Solar Ash is a particularly long game, but I found the thrills from the gameplay gradually diminished as I got closer and closer to the finale, which is a shame as you end up tackling bigger and more impressive foes. But the game continues, and then continues some more, and doesn't change things up enough. Solar Ash lets you be the GIF, and it's really cool when you're in that moment. It was as if I was playing one of those cool GIFs you see posted on Twitter but you're never good enough to play like. I'd got the controls down, I knew what my character could do, and how best to move at speed in the world and on the backs of giant creatures. I found the game peaked around the mid-way point. You'll get better, though, so by the end you're a pro - not surprising given that you've been using the same moves for the length of the game. You employ the same moves on these skeletal foes, and early on it's pretty easy to fall over the different button commands due to the speed you need to perform at. Traversal around the world is fairly laid back, at least initially, with only some token enemies to contend with, but the end of each area sees you take on a huge creature. The moves you learn at the start of the game remain your moves throughout your journey, and this has its ups and downs. The world is fully explorable, and it's best to do this at pace, your character Rei able to glide around as if on ice skates, double jump, dash, slow time, and grapple. ![]() It's quite a radical departure in terms of appearance and gameplay, being a full 3D action-platformer instead of a classic Zelda-like action adventure. With such a promising premise, it is a bit disappointing that there are lore dumps - “show, don’t tell.Solar Ash is the follow-up effort from Hyper Light Drifter developer Heart Machine. There are also Dark Souls-esque “Quests” which you get by talking to NPCs, but they aren’t much better. I feel this is a game that would be best told without voice acting or an abundance of information, as the atmosphere already hits the mark with its wonderful sci-fi mysticism. Even the cast of characters, while likable and well-voiced, weren’t able to get me emotionally invested. ![]() Most of the story is delivered through lore dumping - audio logs that didn’t have me hooked. ![]() ![]() The story is quite intriguing in its concepts, and the multiple endings are somewhat well-written. You’ll have your AI buddy, Cyd, assisting you, and you’ll meet some survivors of the affected worlds on the way. You’ll cross paths with Echo, a giant ghostly figure who tries to stop you on your mission to activate the Starseed, a device that could destroy the black hole. You play as Rei, a voidrunner who enters the “Ultravoid,” a supermassive black hole that threatens to consume all planets in its path, including Rei’s home world. The game puts you in the hyper-powered shoes of a “voidrunner,” one of a group of beings who navigate black holes. Heading into the rift Needless Explanations
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